April 9, 2008 lecture by Randy Breen for the Stanford University Computer Systems Colloquium (EE380). The Emotiv EPOC (www.emotiv.com) now makes it possible for games to be controlled and influenced by the player’s mind. Engaging, immersive, and nuanced, Emotiv-inspired game-play will be like nothing ever seen before. Based on the latest developments in neuro-technology, Emotiv has developed a new personal interface for human computer interaction. EE380 | Computer Systems Colloquium: www.stanford.edu Stanford Computer Systems Laboratory: csl.stanford.edu Stanford Center for Professional Development: scpd.stanford.edu Stanford University: www.stanford.edu Stanford University channel on YouTube: www.youtube.com
For generations, humans have fantasized about the ability to create devices that can see into a person’s mind and thoughts, or to communicate and interact with machines through thought alone. Such ideas have long captured the imagination of humankind in the form of ancient myths and modern science fiction stories. Recent advances in cognitive neuroscience and brain imaging technologies have started to turn these myths into a reality, and are providing us with the ability to interface directly
April 9, 2008 lecture by Randy Breen for the Stanford University Computer Systems Colloquium (EE380). The Emotiv EPOC (www.emotiv.com) now makes it possible for games to be controlled and influenced by the player’s mind. Engaging, immersive, and nuanced, Emotiv-inspired game-play will be like nothing ever seen before. Based on the latest developments in neuro-technology, Emotiv has developed a new personal interface for human computer interaction. EE380 | Computer Systems Colloquium: www …